[Review] Chess's strategy and neglected flexibility, 'Master of Knights'

Neo wiz's new mobile SRPG, Master of Knights, was officially released on November 24.

Mastering

'Master of Knights' is a classic SRPG that depicts the process of fighting against Elder, the existence of Lee, who is a new god, and disturbs the world on a new god on the continent of chased after the disappearance of God. In addition, it features a unique strategy by introducing movements and attack directions reminiscent of objects such as TCG spell cards and chessboards.

Game Name: Master of Knights Genre: RPG Release Date: November 24, 2022 Review: Launch Build |

Developer: Neo wiz Service: Neo wiz Platform: Mobile Play: Mobile

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The inevitable strategy that adds to TCG's Soyuz on the 5x5 edition

The battle of Master of Knights is done by using the power to place and lead the articles in the right place to use the power, rather than the user's 'god' in the setting. In the description of the work, there are knights with familiar names such as Fried, Lancelot, and Glean, such as 'Lemuria' and the names of the continents in the ultra-high gate, but are familiar with the myths and legends such as Exit, Lancelot, and Gawain, but with their own transcendental power There are not many scenes that handle enemies in real time. Instead, they are the main description of the enemy, which is led by the user and has a camp efficiently.

In line with these settings, Master of Knights chose the classic SRPG genre, which is an important genre that is important to place the character in the right place and move to the appropriate position according to the situation. Instead of simply fighting or fighting in real time, I made a feeling of commanding on the battlefield in an authentic manner that moves within the range of movements while predicting the enemy skills or movement to be linked on the tile map.

The classic SRPG, which usually depicts the battlefield, shows a configuration that restricts or tactically utilizes the path of movement by placing several objects with a wide map. However, Master of Knights reduces the standard and unified, and in the first half, it is characterized by the composition of the workshop as soon as the unit is placed in a state facing each other like a chess.

As the map was squeezed in 5x5 spaces, each character's travel distance and range were reduced to other RPGs. On the other hand, even if the classes are unified by class, and the skill configuration is different for each character, even if the skill configuration is different for each character, the first characters that are caught can be easily learned by knowing the class.

For example, the Master of Knights' Warrior, Fighter, Rogue, Archer, and Wizard's Five classes, except for the rogues and fighters of five classes, can move only one space in one turn, even if the direction is different. Most warriors can play skills at a few shots, and on the contrary, there are many characters with skill triggered conditions depending on the number of attacks. Most wizard characters can use the skills by using the spell card used by the user several times, and the thieves are free to move, so many have skills related to 'movement' and behavioral power.

In addition, each class has clearly limited the attack direction as well as the distance of the attack, making it more concerned with the placement. For example, the wizard can attack the enemy in three spaces ahead, but the other direction cannot be attacked, and the warrior can attack the front and sides of the enemy, and can move one space in all directions, but can attack in diagonal directions. N1. On the contrary, the fighter can attack the front and diagonal directions, but it can only move from side to side before and after, making it difficult to move flexibly as a warrior. The thieves can move freely in all directions, even if there are obstacles in the middle, but only the enemy in the back, side, and the back of the diagonal, and the enemy in front of the enemy is unable to attack immediately in the confrontation of each other.

It was not just a composition to counterattack the next turn after simply hit this one by one, but also added a system that counterattacks when an enemy attacks in his attack range. Incorrectly placing the character in the intersection can add unexpected damage by adding not only the enemy's attack on the next turn, but also the counterattack of the enemy who could not be overwhelmed by his turn. On the contrary, there was also a taste that used it to put a tombstone that overpowered the attacker by counterattack on the enemy's turn. In addition, there was also a good idea to use the skills and spells that are not normal attacks, and to use the number to safely overpower the enemy.

In addition, various variables were provided on the battlefield by adding 'Spell', a means that the user could intervene directly in the battle. The spells available in the user turn are divided into five series of destruction, divinity, darkness, guardian, and wild, and only one spell can be taken in combat. Each family's skills are specialized or balanced in attack, defense, or utility, and it is also possible to compose the spell deck that suits you by picking five of the various spells in the species you have chosen.

As spells consume behavior according to the cost, the cost of the cost is not available when the cost is not zero, so 'soy' and the cost calculation were required. As mentioned earlier, the wizard-in-law characters can activate the skills according to the number of spells, so there was a feeling of how to count and connect the enemy by connecting the enemy or to effectively defend the fatal attack that will come in the next turn. Furthermore, some rebuffs and status abnormalities are immunity to boss monsters, and since the stage, enemy monsters use spells, so they needed to understand the immunity and enemy spells.

Moreover, this strategic confrontation was implemented as a PVP instead of EVE. In addition to the 'Colosseum', which is often automatically attached to the asynchronous ceremony that comes to mind when collected RPGs, it supports 'Arena', which competes for enemies and strategies with real-time matching. In the same way as the story adventure, the battle is to be wiped out before the eighth round, or after the end of the eighth round, the number of units left behind is compared to compare the number of units and physical strength. Instead of simply a composition of the growth gap, he wanted to save the beauty of the strategic game that started the turn while reading the spell and his own combination and the number of opponents. In addition, the 'representative game', which can directly see the competitions of representative bankers, is also equipped with character combinations, spells and operation.

Flexible with the classic adventure drawn with full dubbing and elegant illustrations

The stage of Master of Knights is the continent that is different from the Earth and the land where many legendary articles and heroes live. Originally, the first god 'Abel' convened those who played as a hero in the previous life, commanded them, to effectively prevent the invasion of foreign powers, and it was a peaceful area, but as Abel disappeared for some reason, the presence of 'Elder' Start invading. Master of Knights is the development that heroes who have lost their centripetal points are struggling with their own regions, and that the user is new to the world and regains the heavens with the heroes and the heroes.

Original characters such as Neil, Bellatrix, and Natasha appear, but the new or heroes in the legends and myths such as Avalon, Lancelot, and Artemis are newly adapted to participate in the battlefield, and the process of organizing teams from all over the place It is an authentic composition that has long lasted in the collectable RPG. It has the advantage that it is easy to understand the story or the worldview without any prior explanation, but if there is no plus alpha, there is room to feel somewhat flat.

'Master of Knights' first tried to differentiate with story full-dubbing, while implementing 50 kinds of characters in the work as a quality illustration, taking a strategy to stimulate the collection desire. In addition to the character standing illustrations, the illustration CG is made to enhance the understanding of the battlefield with the illustration CG, and the characters' performance can be imprinted with images as well as writing and gameplay.

In addition to royal scenarios, nurturing routines are designed in the traditional direction of mobile collection RPGs. In other words, as the main content is a classic composition of drawing, day dungeon, daily dungeon, trial tower, arena, etc. to be.

On the other hand, the classic mobile collection RPG, which depends on automatic repeated hunting, has been taken off and combined with recent trends in various ways. As the tutorial is quite long, I did not provide the so-called 'Literary' convenience to reset until the character you wanted. Nevertheless, the first 10th year supports a reset so that you can pick one legend hero and other heroes. In other games, the number of resets is usually limited up to 30 times, but Master of Knights can turn unlimited until the pick is released. In the first 10th year, only one legendary hero was summoned, but the event was designed to secure the legendary heroes that had received the response from global users in the soft launch.

In addition, unlike the classic mobile collection RPG, which requires time to invest in automatic repetitive battles, the hassle has been reduced by adding the reward system of the neglected RPG, which has recently emerged as a trend. In addition, the heroes and spells that were fostered in the method of feeding their experience separately were returned to a predetermined diamond and returned to the desired direction.

Instead of reducing the number of repetitions of the main content and adding neglected elements, other attempts were seen to add one depth. The day dungeon has a rule that restricts the available spells, and the daily dungeon adds the elements of the Like Deck Building, which provides random enemies and buffs until the 10th stage. In real-time battle content, characters were able to feel the fun of squeezing and checking the deck in consideration of the new strategy, as the characters were very different from the turn-based battles.

Master of Knights

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