Combat Guide to the most far line

Farthest Frontier is a survival game that allows players to protect and direct the land around which several untouched wild places wander. The action of the game unfolds in the Middle Ages and is to survive and save your city one in front of any approaching disaster. This detailed Farthest Frontier guide will tell you about the combat system of the game, the types of enemies and defense strategies. So, without unnecessary words, let's get down.

As mentioned earlier, the action of Farthest Frontier takes place in the Middle Ages and rotates around the prosperous city, for which you are now responsible. The city seems to be flourishing without worries, but this was not always the case. He stores the history of many endless sacrifices, cruel expeditions and deprivation.

Over the years, he became famous and became quite popular in the region. Since many wealthy merchants arrive for trade, and immigrants find refuge, few people may not have the best intentions. To protect the prosperity and sovereignty of your city, you need to beware of bloodthirsty bandits and thieves.

Players should be guarded to protect their land and people and develop a strategy against any approaching cruel clash. Below we explained everything that you need to know that your city existed in the world.

how the combat system works in the distant line

If you are not a lover of battles and do not like to face all the dramas that arise with various types of enemies, Farthest Frontier has a safe option for you! The battle is an optional mechanics in the game, and you can turn it off to play calmly.

However, if you are a fan of action and battles, that's what you need to know about the Farthest Frontier combat system. As in any real-time strategy, players will always face a constant threat. You will be asked to establish the city and make sure that it will remain an untouched enemy anger.

There are different enemies in the game, and since many of them appear regularly, there is still uncertainty regarding what their moves will be. So that they do not destroy your city, you will have to take a few important steps.

Commanders of rural residents **

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If you have ever played RTS, you will soon understand that the Farthest Frontier combat system is very similar to traditional games. You can use your inhabitants to protect yourself and the village.

Despite the presence of various buildings, walls and other sources to protect your land, rural residents are always a good measure for close clashes and battles. Despite the fact that rural residents are quite well protected by their enemies, there may be times when you need to intervene and coordinate protection efforts.

You can hold the resident of the village and let it go in the direction in which you want him to move or attack the target. They will adhere to the appointed direction for some time until they kill the enemy, or wait until others come.

They will wait for your order, so you can continue to return to the rural residents that you placed to better use them while you are on the battlefield.

You can also use this method for guards and soldiers. And unlike rural residents, they will treat the closest enemies, without waiting for the teams, which makes them incredibly useful.

Build barracks **

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While rural residents are always good when there is a threat, barracks are a more reliable option. The barracks ensure the constant readiness of the garrison of the troops to meet with raider invasions.

After the barracks are built, you can go further and hire the villagers so that they sign up for soldiers. Although it will cost you gold, and you will also have to make sure that you train these people, it becomes very useful in the long run.

When trained soldiers in the barracks will be ordered to fight enemies, they will throw arrows and fight with them in close combat. They are trained to fight bad guys, so we strongly recommend that you build barracks.

Strategic use of collection points **

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As soon as the soldiers find themselves in the barracks, you will need to start assigning them to the points of the preparation. If you are not sure of Rally Points, here is an explanation.

Each barracks has its own set of soldiers, and in this building there is also a mark the battle zone button in the user interface. Players can deploy their strength to protect a certain area by pressing this button.

This is an incredible tool that you will use to protect various objects in your city. In addition, you can send different detachments of soldiers to different areas at once and make sure that everything is under control.

As soon as they cleanse the coast, they will remain there until the collection point is moved or they are ordered to return to their apartments. You must also make sure that you feed them and satisfy their needs while they are there.

These people are incredibly loyal and will remain in the place where they are assigned to go, even if it means that they will starve and ultimately die. Therefore, make sure that you are very attentive to your forces and their needs. Do not let them hang on the area without a goal.

Equipment **

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No matter how strong your soldiers, guards and residents of the village, they need to have good equipment at hand. When you provide your people with strong weapons, it becomes clear that they will certainly destroy enemies.

If your troops wear only leather jackets and arrows as the main protection, you are best believed that they will be killed by faced enemies armed with heavy maces. Your people will be as good as the weapon that they will hold will be, so make sure that you have invested enough money in them. You can also give them heavy tools and resources to hunt and kill any wild animals approaching your institutions.

Type of enemies **

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Now that you know everything about battles and how to protect your land, here is a list of enemies with which you have to fight at Farthest Frontier.

Wildlife **

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Long before your land, it belonged to wolves, bears and wild boars. Although everything has changed, this place was originally the territory of wildlife, and you must respect it.

You will often notice wolves wandering around the neighborhood, since they need to get out of their lairs to find food and feed their cubs. Unfortunately, those who approach them will be attacked, and if someone survives, they will become infected with rabies and will ultimately pose a threat to other residents of the village.

However, this does not mean that wolves can wander around the city and attack people. They should be fenced off, and hunters should bring them out of the village with the help of onions and arrows. Always put the skins on them just in case so that they do not bite and become infected with rabies.

Along with wolves, players will also often come across bears and bores. Although bears and bores will not cause significant harm to the rural residents, and they will approach their homes only in search of food, they can become aggressive if they provoke them. Thus, hunters should also be chosen for these two animals to scare them away or attack them.

raiders **

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In addition to animals, thieves and barbarians will attack your city and residents. They will try to penetrate your possessions in order to steal your land and people.

When these raiders first attack, residents of the village will run away to save themselves; However, those who do not do this can, unfortunately, be brutally killed. At the first stages of the heyday of your city, the raiders will not pose a serious threat, and you can easily make them escape. However, as your population grows and expand your land, raiders will begin to return with greater strength and people.

In most cases, they will even have more weapons than yours, and they will be generally stronger. Therefore, in order to save yourself from such a scenario, you must begin the recruitment of soldiers and the creation of barracks. The sooner you do this, the more safety you will be. Moreover, if your people have weapons and armor to protect themselves, they will easily overcome the raiders.

While most raiders are aggressive, some of them approach the village and make an offer. They will either ask you to give your gold and live, or pay blood. The choice is yours. If you have a well-trained army, you do not have to abandon your hard-earned assets, and the thing is to put your asses!

how to build defense

The construction of large walls and foundations in your city will help you restrain many raiders and wild animals in Farthest Frontier. They are necessary, especially at the beginning of the game, since they can easily easily cope with various threats, without directly attracting the inhabitants of the village and soldiers.

Each building in Farthest Frontier has some basic requirements. For example, you need;

  • Flat land
  • Resources
  • Workers
  • Prerequisites

Here is a list of defensive buildings that players can build for good measures in Farthest Frontier.

City center **

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The city center may seem like the center and heart of the city, but it performs an important function. This is the first line of protection against enemies, and it is very important to have.

There is a bell on it, and you can use it whenever there is an attack to encourage the inhabitants of the village to look for asylum. And those who are within the capacity of the building can hold their positions to start attacking enemies from afar so that they do not come too close to the premises.

The city center is ideal for the destruction of wild animals and small raids. However, you may need another plan when more enemies will appear nearby. Here are the requirements for building a city center.

City Center (1st level)

  • Cost: 50 labor, 18 wood.
  • Prerequisites: no
  • Produces: desire +
  • Improvements: city center (level 2)

City Center (level 2)

  • Cost: 40 wooden boards, 25 stones.
  • Requirements: city center (level 1), 8 shelters, market, 30 population
  • Produces: desire +
  • Improvements: city center (level 3)

City Center (level 3)

  • Cost: 100 wooden boards, 100 clay, 1200 gold.
  • Requirements: city center (level 2), 25 built estates, school, trade post, 125 population
  • Produces: desirability ++
  • Updates: no

Tower **

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Another excellent protection that can be built in the early stages is the observation tower. This is a great option if you want to protect the territory that is always at risk. In total, there may be 2 guards on the tower, and you must arm them with bows and arrows.

Whenever they notice an approaching enemy, they can start shooting from afar. If you improve the existing tower, its attack radius will expand and apply more damage. This requires content costs, but it's worth it.

Here are the requirements for the construction of the observation tower.

  • Cost: 100 labor, 25 wood, 10 stone, 10 gold.
  • Requirements: city center (level 2)
  • Produces: guard
  • Updates: n/d

Walls and Fences **

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Although the walls, fences and gates are not a long-term decision to keep enemies away from your land, they delay their attacks, and you can use this time to get help or develop a strategy of your attacks.

Therefore, it is very important to have them at hand, and you can be very attentive to the layout that you choose for them.

Fences and gates are a great way to protect their land and give a passage only to rural residents. They can also be used to protect against wild animals; However, they can be torn by your enemies.

The walls, on the other hand, provide reliable protection, but you may not want to overwhelm them, as they may prevent immigrants.

Here are the requirements for creating these protection;

fence

  • Cost: 2 labor, 1 tree / 5 meters.
  • Prerequisites: n/d
  • Produces: protective wall
  • Updates: n/d

Farthest

Gate fence

  • Cost: 15 labor, 4 wood.
  • Prerequisites: n/d
  • Produces: protective gates
  • Updates: n/d

Stone wall

  • Cost: 3 labor, 1 stone / 5 meters.
  • Prerequisites: n/d
  • Produces: protective wall
  • Updates: n/d

Wall of Palaiscloth

  • Cost: 3 labor, 3 wood / 5 meters.
  • Requirements: city center (level 2)
  • Produces: protective wall
  • Updates: n/d

Palisade gate

  • Cost: 15 labor, 12 wood.
  • Requirements: city center (level 2)
  • Produces: protective gates
  • Improves to: fortified wall

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