Halo Infinite in Test + Video: Strong Shooter, Chic World

A reboot in the spirit it should be, but also a true successor — and incidentally by far the biggest game of the entire series. With Halo Infinite located 343 Industries has done so much, you can all the land mines certainly not count more. That it also comes with a new engine that it should provide the basis for all new Halo games in the next ten years, was only mentioned in passing. What can possibly go wrong! And indeed Halo Infinite has its problems, not every fan will be happy with. Nevertheless, we had the guy with a good feeling back: Halo Infinite has many strengths, is packed with great action and makes great desire for a successor who is undoubtedly already in the works. Because one thing is certain: The Reclaimer saga is far from over. In our spoiler-free review we clarify what Halo Infinite apart from its predecessors, which makes it so much fun — and where not to be desired.

UPDATE: Here you read (buy now) our test for single-player campaign of Halo Infinite. Our extensive multiplayer test for Infinite Halo can be found here. We also have an extensive test video for you, in which we highlight the campaign and the multiplayer in detail.

Many questions, few answers

With Halo 5 343 had indeed delivered a sharp shooter, but many fans were just disappointed with the story: The Master Chief took a secondary role, Cortana evil change of heart was difficult to understand, and the final turned out unsatisfactory. Hallo Infinite everything will now depend, but succeeds only in part. Indeed, history is full tailored to the Master Chief, his (fault) feelings for Cortana even stand in the center of the action. However, 343 will not make it at all to bring newcomers into the boat: Important events are mentioned only in passing, a database or what-been-done-video at the beginning there's not even, so beautiful staging may be. Anyone with Halo and its lore not familiar with, understands only station here. And the end raises more questions than it answered because seven waves probably already halo around the corner. The good guys at a glance: Halo Infinite could do with more characters. Source: PC Games This time it takes the Master Chief to the huge, half-destroy Zeta Halo. Your almost spend the entire game on the giant ring structure, simply by memories tens awake to the first Halo. The Promethean er play here no role more, the alliance is one for the scrap heap. Instead, the exiles have (known from Halo Wars 2) their big show. But here too new question mark doing on Where is the leader Matrix suddenly out who is the mysterious harbinger and what goals it pursues what Cortana has to do with all this, and what happened five ever since Halo? Some of these questions are answered late, some in long dialogue scenes, some only in Audiology that can collect in the game world. After the highly staged entry, the developers go namely economical with exciting script events and exciting scenes around, as we had hoped for more. Most story bays consist rather in that you present your new, friendly AI companion einstöpselt in a terminal where they are cheerful comments from herself as she rummages out new secrets in the depths of the halo. In between reports several times the leader of the exiles to speak, but only as a hologram, which raises the Chief a few threats to his head and disfiguration then again, grinning. This little game is repeated too often and wear out easily with time. The vision is fantastic. Source: PC Games An absolute bright spot, however, is the stormy pilot who accompanies you through the adventure: Although he is seen only rarely after the fabulous intro, his emotional performances form a stark contrast to the stoic-cool Master Chief and ground the story at the right moments. The sophisticated facial expressions and professional speech make because really paid. Too bad that these scenes are so rare and the pilot remains exceptional — too many minor characters there's no fact.

Halo without borders

In stuff Story, Halo Infinite remains behind the expectations, but the gameplay looks better: As soon as your Zeta Halo has reached, the entire game world is open, and you can decide what you want to do next. Freedom of liberty is fantastic, but also the design of the game world arouses wonderful memories of the first halo: The organic landscapes are interspersed by gigantic constructions and columns, on the horizon, the ring stands in the sky, during one in the abyss the emptiness of the universe opposite. There is hardly any unnatural limits, only if you are traveling with an aircraft, whistles the game sometime unsafely back. Despite all the freedoms, however, a linear story with a solid mission sequence awaits you, only this time with the opportunity to explore the game world in between. For the first time in serial history, Halo Infinite offers a real open world. Source: PC Games Unfortunately, the main missions usually only lead to towers or underground buildings, which are often frightening similarly: The metallic shiny gears are strongly reminiscent of the monotonous indoor areas from Halo 1 — that may be authentic, but often feels like Copy & paste. Also, not so nice: several times you have to survive short boss fights in which you will be locked up with your opponent in a narrow room. Some of them are okay, others less — especially the final fight has annoyed us a bit. At least however, the checkpoints are so fairly set that there is no real frustration here. The optional mini bosses are sometimes easy. Source: PC Games

Do not expect a role-playing game

With its pretty day and night change, a credible noise and numerous wildlife, the game world is really atmospheric, but also surprisingly empty. For example, there are no NPCs around, who had to tell Cool secondary stories — and although the Halo is actually full of UNSC outpost, even Spartans have stopped there. Why do not use the potential for a few thrilling side quests or at least a schnitzel hunt? That would have fit so well! The only soldiers we meet on the way are the same X-arbitrary fighters that automatically support us as well as in the first halo, but have zero relevance to history. Also, there is no right secrets away from the story, just here and there a few artifacts from the bloodvaterry, but only a short audio note. That's astonishingly little. But you should not forget: Halo Infinite is not a role-playing game, it is not even a Far Cry — the chic game world should ultimately be no more than a stage on which it burns a rich action firework. When Sentinels attack, you best use the beam yourself. Ammunition is enough. Source: PC Games

Action SALT: It plays so good

And just here Halo Infinite can correctly score: whether on the game pad or with mouse and keyboard, the firefights go quickly, precisely and scary satisfactorily from the hand. You feel like a superhero, when plowing through the enemy lines, spells explosive canisters in opponents, distributed headshots, grenades throws and in passing another elite ramming the rifle piston into the visage as if it were the most natural in the world. Since the Chief can race and climb again and the Level design offers tens of vertical elements, much more dynamic, more fluid and crisp battles are created than in former halo games from the bungee era. But it is also clear: Whoever misses this feel of then, Halo Infinite may feel too fast and hectic — but we had a lot of fun with it. Due to the Open World Design, you often have the choice as you would like to approach: attack a distance with the sniper rifle? Or with the shotgun in the stop the enemy base storm? Or why not grab a vehicle and thus ensure wonderful chaos? Mostly you can play as it pleases you — at least to you the ammunition goes out and forced to cover you with other weapons. Because the Master Chief can still bear only two creaking at the same time. Fast elites can be stopped with a full charge from the Needle. Source: PC Games There are only a few new enemies and also on the ancient enemies has hardly done anything, but a momentum of fresh creaking is still causing the necessary variety. Unlike in the multiplayer, almost every weapon is worth and useful here, with the BR75 combat gun clearly represents the best mix of firepower and precision. Nevertheless, it is worthwhile to look in the zeal of the battle for the right weapon: some opponents wear shields, here are energy weapons valuable. And vehicles are best dealt with the rocket launcher or the new, heavy skewer arrow Allen from the Banished Arsenal. Fearlessly, there is an environmental scanner that highlights your weapons and ammunition crates nearby.

Halo Infinite Campaign - The Digital Foundry Tech Review

The thing has a hook

Five equipment can improve her, but only the turtle and the Heineken are important. Source: PC Games In the equipment, 343 goes new paths again after some mechanics from Halo 4 and 5 caused criticism: the Master Chief can still race, climb and slit across the ground, but have the thrust nozzles — at least as standard equipment — Denture. For this you now have a gripping hook from the beginning, and turns off quickly as the secret star of Halo Infinite. With the thing you might clad at almost any surface and roughen, so you can climb huge facades or mountains jerk UK, if you want it. This is so outrageously practical that even normal jump and will eventually run annoying — with the gripping hook you just travel faster.

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Further

1 2 3 Halo Infinite In Test: Master Chief meets Open World — a bold step for the series? Hallo Infinite: Thanks to Open World the best halo? Test with video welcome to Halo Infinite: Thanks to Open World the best halo? Test with video

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