JURAUSIC WORLD EVOLUTION 2: We played the new management game with dinos, real suite or version 1.5?

Total War: Warhammer III is an upcoming turn-based strategy and also real-time strategies video clip game created by Creative Assembly as well as released by Sega. It is component of the Total War series, as well as the third to be set in Games Workshop's Warhammer Dream fictional universe (adhering to 2016's Total War: Warhammer and 2017's Total War: Warhammer II). The video game was announced on February 3, 2021; it is arranged for release later on in the year.

If we expected the demo with some excitement, all the same note that we have clearly not been able to play in the best conditions. Indeed, the Saga image for its presentation of Total War Warhammer III we got a demo Cloud Gaming / Streaming via Parsec application. And even with the use of a 1GB fiber connection it was pretty grim in terms of rendering and feel with multiple freezes and a picture simply not up to the normal rendering of the game (many visual artifacts pixel boiled in menus, etc.). In short we had a lot of patience but still the game had good arguments to captivate us until the end.

More content for more fun

Aware of the shortcomings of its Jurassic World Evolution and with the great experience of Planet Zoo, the studio of David Braben wanted to offer this suite with a greater content but mostly better managed in many ways. This time we leave exotic islands Isla Sorna and Isla Nublar (and sisters) to see the country, including the North American landscape. During our test, for example, we witnessed a snowstorm, to vary the pleasure with known tropical storms well the first part.

This new game allows up to 75 species of dinosaurs this time directly and without DLC flying reptiles and aquatic dinosaurs like Mosasaurus , one of the stars of the new film trilogy Jurassic World. One of the big news that was sorely lacking in the first game is the addition of a micro-management to better adjust and set its park.

Disneyland but with pirates who eat tourists

Now it is for example possible to customize its buildings with color, some roofs and some walls, allowing for a park less united and to create a neighborhood somewhat like a certain Disney Land. Similarly, it is possible to better manage the economy shops choosing such sales related dinosaurs around. Sell ​​side fluff herbivores of a pen Tyrannosaurus example has no sense commercially speaking. With micro-management on one side, it was expected also to see if mechanical automate just over the other. Now our healers may have routines (predetermined paths) to mechanize the care of animals, etc.

2.0 or 1.5?

_ Jurassic World Evolution 2 _ is also synonymous with realism paleontological (always in the world of Jurassic Park, obviously). The herbivores can feed directly into the trees without the need for feeder, Velociraptors hunt in packs (FINALLY!) And dinosaurs all territory and may even fight to keep it. Two large carnivores in the same pen is possible, but each of them will show territoriality. These changes have larger enclosures, and offer a more balanced view of the Jurassic Park is portrayed in movies and described in books by Michael Crichton. Overall animals have a more realistic and less robotic behavior, developers promise also many activities for both fighting for the rest of the existence of dinosaurs (drinking, eating, sleeping, parade, etc.).

A fan of Jurassic Park are inevitably find his account but still was time to feel like (some) a 1.5 Jurassic World Evolution hands. It will take part in the long course to realize major changes in terms of gameplay, because the time of the demo and the many bugs present with the cloud gaming render impossible a clear verdict of what we really expected.

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